TRUE AUDIO
MIRRORING
Windows refuses to output a single app's audio to multiple devices. We tore that limitation apart. AudioBind v1.2 uses a custom WASAPI continuous byte-buffering engine with hard latency limits — what we call the anti-drift engine — to seamlessly split one audio source across multiple outputs.
The primary device gets native, zero-latency audio. The mirrored stream is perfectly synchronized to secondary devices. No virtual cables. No echo. No stutter.
Need to tweak sync for a specific Bluetooth headset or a wireless TV display? The new real-time Latency Adjuster lets you fine-tune synchronization down to the millisecond while mirroring.
"As a streamer, I want my racing simulator audio coming out of my TV for immersion, while mirroring it to my headset for subtle engine cues — without any echo or stutter."