TRUE AUDIO
MIRRORING
Windows refuses to output a single app's audio to multiple devices. We tore that limitation apart — and in v1.2.1 we rebuilt the engine underneath it. A highly optimized Numpy ring buffer now powers the entire stream processor, completely eliminating drift and achieving mathematically perfect sync mirroring across every connected device.
AudioBind now also interfaces natively with Windows Core Audio (COM) APIs instead of polling subprocesses in the background. The primary device still gets native, zero-latency audio — but CPU overhead drops drastically, and routing switches happen instantaneously. No virtual cables. No echo. No stutter. No drift.
Still fine-tuning a tricky Bluetooth headset or a wireless TV display? The real-time Latency Adjuster is still here, letting you dial in synchronization to the millisecond on top of the new zero-drift engine.
"As a streamer, I want my racing simulator audio coming out of my TV for immersion, while mirroring it to my headset for subtle engine cues — without any echo or stutter."