v1.2.1 IS HERE /// INFINITE SPATIAL CANVAS /// PERFECT SYNC MIRRORING /// NATIVE CORE AUDIO /// ZERO AUDIO DRIFT /// WINDOWS 11 24H2 HARDENED /// v1.2.1 IS HERE /// INFINITE SPATIAL CANVAS /// PERFECT SYNC MIRRORING /// NATIVE CORE AUDIO /// ZERO AUDIO DRIFT /// WINDOWS 11 24H2 HARDENED /// 
v1.2.1
INTRODUCING AUDIOBIND v1.2.1

PERFECT SYNC.
ENDLESS CANVAS.

PERFECT SYNC MIRRORING · NATIVE CORE AUDIO · INFINITE SPATIAL CANVAS

REBUILT IN v1.2.1

TRUE AUDIO
MIRRORING

Windows refuses to output a single app's audio to multiple devices. We tore that limitation apart — and in v1.2.1 we rebuilt the engine underneath it. A highly optimized Numpy ring buffer now powers the entire stream processor, completely eliminating drift and achieving mathematically perfect sync mirroring across every connected device.

AudioBind now also interfaces natively with Windows Core Audio (COM) APIs instead of polling subprocesses in the background. The primary device still gets native, zero-latency audio — but CPU overhead drops drastically, and routing switches happen instantaneously. No virtual cables. No echo. No stutter. No drift.

Still fine-tuning a tricky Bluetooth headset or a wireless TV display? The real-time Latency Adjuster is still here, letting you dial in synchronization to the millisecond on top of the new zero-drift engine.

"As a streamer, I want my racing simulator audio coming out of my TV for immersion, while mirroring it to my headset for subtle engine cues — without any echo or stutter."

[APP ROUTE]
🎮ASSETTOCORSA.EXE
TV (HDMI)
HEADSET (USB)
[MONITOR ROUTE]
🖥️MONITOR 2
SPEAKERS (REALTEK)
HEADSET (BLUETOOTH)
SINCE v1.2

APP-FIRST
INTELLIGENCE

Sometimes, monitor-based routing isn't enough. You want Discord to always play through your headset — even when you drag the window to your TV to read chat while gaming.

Persistent Application Rules let you hard-lock any executable to a specific audio output. App Rules override all Monitor Rules. Set it once. It's permanent across sessions, reboots, and window movements.

"I want Discord to always play through my headset, even if I drag the window to my secondary monitor. I don't want my TV suddenly blasting voice comms."

💬 DISCORD.EXE
→ HEADSET (USB) 🔒
🎵 SPOTIFY.EXE
→ SPEAKERS (REALTEK) 🔒
🎮 ASSETTOCORSA.EXE
→ TV (HDMI) 🔒
🌐 CHROME.EXE
→ MONITOR RULES —
SINCE v1.2

YOUR SETUP,
VISUALIZED.

No more guessing "Display 1" vs "Display 2." AudioBind queries your physical screen resolutions and positions, drawing a proportional map of your actual desk setup.

AudioBind — Settings
PRIMARY 2560×1440
SPEAKERS (REALTEK)
SECONDARY 1920×1080
HEADSET (USB)
APPLICATION OUTPUT DEVICE
💬 DISCORD.EXE
🎵 SPOTIFY.EXE
🎮 ASSETTOCORSA.EXE
INFINITE SPATIAL CANVAS · EDITORIAL LAYOUT
[APP ROUTE]
🎮ASSETTOCORSA.EXE
TV (HDMI)
HEADSET (USB)
[MONITOR ROUTE]
🖥️MONITOR 2
SPEAKERS (REALTEK)
HEADSET (BLUETOOTH)
SCROLL TO PAN  ·  SHIFT+SCROLL TO PAN HORIZONTALLY
NATIVE CORE AUDIO ENGINE: ZERO DRIFT
STARTUP
Start with Windows Launch AudioBind on system boot
Minimize to system tray Hide window on close
PERFORMANCE
Polling interval How often to check window positions
500ms
ABOUT
Version 1.2.1
Engine Core Audio (Native)
Memory 84.6 MB
DAEMON ACTIVE — 2 MONITORS DETECTED
~85MB
RAM FOOTPRINT
<1ms
ROUTING LATENCY
∞
APP + MONITOR RULES
10/11
WINDOWS SUPPORT

AudioBind

YOUR AUDIO.
EXACTLY WHERE
IT BELONGS.

READY TO BIND?

SET YOUR RULES. FORGET ABOUT AUDIO FOREVER.

⊞ GET IT ON MICROSOFT STORE

REQUIRES WINDOWS 10 OR 11